Ryan Beard
Over 25 years of experience working with digital audio
Highly skilled in audio production and sound design
Decades of solo and group composition experience
Over a decade of experience as a studio / private guitar instructor
Decades of experience producing and performing with live acts
Audio Production
All samples have been written, recorded, produced, mixed, and mastered by Ryan in his home studio (except as noted). Most instrumentation was also performed/programmed by Ryan.
Ryan uses Logic Pro X with Waves, UA, iZotope, Softube, SoundToys, and Kuassa plugins.
Podcasts
Provided the main theme music for “A Moments’ Portal”. Through the first series of Moment’s portal, you will travel to Egypt, Kenya, Irak, Brasil, India, Sri Lanka, and Nepal. You will meet makers, hackers, designers, and community builders who face challenges related to humanitarian response after an earthquake, setback after a building collapse, the support of the global community in times of financial difficulties, or the peer-to-peer mentorship and empowerment of diversity in tech, personal career paths and how a goat ate the plan.
Barricades at Night - Growing Fear
Recorded, programmed, mixed, mastered, and distributed by Monster Logo Studios
*Drums / Percussion performed and recorded by Travis Orbin.
Travis Orbin - Self Titled
2023 Self-titled release by Travis Orbin.
Guitars on all tracks except 6 and 15 recorded and engineered by Monster Logo Studios
Additional Albums
All albums are available on Spotify, iTunes, Apple Music, Amazon Music, and most other digital platforms.
Barricades at Night - VOIDS
Recorded, programmed, mixed, mastered, and distributed by Monster Logo Studios
*Drums / Percussion performed and recorded by Travis Orbin.
Oracle - Low Notes E.P.
Recorded, programmed, mixed, mastered, and distributed by Monster Logo Studios
Gabe Larose - Through The Motions
Recorded, programmed, mixed and mastered by Monster Logo Studios
Video Production
All video content was recorded, produced, and edited by Ryan.
Ryan uses Final Cut Pro X with Pixel Film Studios and FxFactory plugins.
More content available on the Monster Logo Studios YouTube channel.
Game Development
Ryan uses Unity (C#), PyGame (Python), PlayDate SDK (Pulp Script & Lua), Rider, Visual Studio / Visual Studio Code, and GitHub.
The result of a 96 hour GameJame hosted by itch.io, Frankenmind is a 2D retro-styled action adventure game.
Ryan provided all sfx/music & level design and supported pixel art asset development.